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Harada tekken 811/27/2023 Harada was quick to speak on this directly, noting that, Indeed, one of the most immediately memorable facets of the trailer showcase is the way the heavy rain interacts with Jin and Kazuya as they fight. Even some similar looking features and processes have been completely recreated for the upcoming Tekken 8. “ll the models and everything from Tekken 7 have been totally discarded,” Harada tells IGN in their talk. As pristine and beautiful as the character models in T7 are, however, developers are not actually using them at all for Tekken 8. Every Tekken entry has proven unique, but there’s always quite a bit that carries over from one to the next. The jump between the two has been remarkable as the just under two minute trailer we saw earlier this week almost immediately blew fans out of the water. Harada and his team actually began developing Tekken 8 on Unreal Engine 4 (which is what Tekken 7 was also built with) but were able to transition once the latest technology became available. Tekken 8 is being built with Unreal Engine 5, a game engine that’s only recently become available to use. In an IGN interview, Bandai Namco Entertainment general manager Katsuhiro Harada sheds a little more light on Bandai Namco’s exciting new project, noting that the graphics and character models that have all our jaws on the floor weren’t improved-upon ports from Tekken 7, but rather built from the ground up.
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